#pragma once

#include "HWBatchState.h"

struct HWIndependentBatch
{
	HWIndependentBatch(const struct HWBatchState & state, XUINT32 cObjects, XUINT32 generatedVertexCount);
	HWIndependentBatch(const struct HWIndependentBatch & other);
	HWIndependentBatch();
	struct HWIndependentBatch & operator=(const struct HWIndependentBatch &);
	struct HWBatchState m_state;  
	XUINT32 m_cObjects;
	XUINT32 m_generatedVertexCount;
};
